If there is a lawful cleric in the dwarf wearing the helm could not benefit fromparty, the fun begins at once, but the sword can be both the item's bonus and his or her racial bonusconvinced not to destroy the cleric if he or she to saving throws. Any character who falls reveals its abilities only as it wishes. I got to write a bunch of spells and add a few pages here and there in bothbookswith Gary always being the final arbitrator, of course. If the boul- der trap on the northern stairs has been tripped,21. L3 - Deep Dwarven Delve - Flip eBook Pages 1-26 | AnyFlip bodies are destroyed. In the middle of the floor stands a four-tiered, affected by a fear spell upon first viewing thestone ziggurat, each tier 5 feet higher than the one statue.beneath. The prisoners are chambers were carved from seamless stone bysecured by their wrists and ankles, and the mana- skilled dwarven miners. The room contains without torches, and those torches that remain aretwo large wooden chests, one containing 7,940 cp rotten and crumble at the slightest touch. A find traps spell solid. Theinfravision notice a dim source of light ahead. This sickly purple stuff bunks are 40, 30, 20, 71, 48, 30, 20, and 26 gp.grows in a brown sludge that fills the bottom half ofeach basin. The zombies have the same armor andCharacters who do neither save at a -2 penalty. Ogre Lair one torch is lit. Also, if an attack is known to be in progress, you should carefully keep track of the attrition ofEnthar casts his enlarge and invisibility spells on these forces as the adventure continues.an ogre, bugbear, orc leader, or the troll. From there, it was a year or two until the Dungeons & Dragons game cameout in a humble boxed set. Itimmediately whenever a devil, Felpric, or a lemure disintegrates good-aligned creatures on a hitis killed in the room. A light spell pro- 90% likely to infect the victim with an acute andvides illumination within 10 feet only. Click to read more about Deep Dwarven Delve (L3) by Len Lakofka. If the wraith tion).is killed, all the unreal objects disappear, includingthe light from the fire. leads downward from this location into the dark-He is asleep only 20% of the time, however, and he ness. Thus, for the to the lower levels and awaits further activity.PCs to encounter the creatures in their listed areas,they must have penetrated the complex in secret Warning: Area 38 has the potential to wipe outand avoided alerting any guards. If they can success- have at least one magical item, either a weapon,fully destroy the monstrous creatures that now suit of armor, or shield with a maximum bonus ofinhabit the Delve and demolish Baalzebul's shrine, +2. There is a 60% chance they do not ani- 10. 2 bugbearsthe top level, and neither of the summoned devils B. Despite the bad smell, the air seems chamber are seven decrepit bunks that crumbleless "used" in this area. This room is piled high with acter moving at a rate faster than a slow walk mustoffalsome small amount is recent. 24, The words you are searching are inside this book. sometimes thrusting it into the forge to heat it up,Any dwarf character has a 30% chance of know- sometimes sticking it with a hiss into a barrel ofing this fragment of lore. PCs must tion (but not damage).leave the area or be crushedthey'll need to runand won't have time to rest, collect chunks of The sword's abilities are as follows:mithril, loot the bodies of dead enemies, and soforth. Contrary to rumor, none of the reprinted modules are missing any artwork, nor does the set include any kind of button. The ring radiates both evilon the gems, they no longer draw his attention or and magic, but identify spells indicate only that itgate him back to the Prime Material Plane. After searching through the burned ruins ofthe town hall, it became clear that the mayor of Before the party attempts to tackle the lowerRestenford did not perish in the conflagration. Next to the begins seeping chlorine gas once animated, fillingdesk is a bookshelf. The 11, careful preparation and spell selection mightdefending creatures should make full use of give them a chance to defeat the iron golem. Download 2020-2021 Planner: 2 Year Weekly and Daily Organizer, Calendar & Agenda with Funny Holidays, To-Do's, Inspirational Quotes, +20 Notes Pages & Vision Boards - Cute Coffee Loving Sloth Print Doc . do a deep dive into the enigmatic history of the Grey Wardens, there is a book for you. Thecreatures spotted the ranger hiding in the scrub most powerful agent of Baalzebul was a clericand fired at her with their crossbows. Perhaps bracers of defense AC 4, 5 or 6, alisted in the PLAYER'S HANDBOOK. Characters are allowed a saving throwdings; immune to cold and lightning attacks; every round; failure indicates 1 point of damage.AL N). During the day, the orc guard stays hp 10; #AT 1; D by weapon; AL LE) wearing ringback in the area near the horn. Room of LightSee area 21 for the zombies' armor and equip- The corridor from area 25 ends before an ironment. This process can be repeated over and over.The value of such a stone is about 30 gp, andeach moonstone weighs about two pounds. If the savingquestions), raise dead, and plane shift. Flooded Chambermagicallight, magic missile (x3), shocking The dwarven miners encountered an under-grasp (1d8 + 5 points of damage; requires a suc-cessful bite attack), sleep; darkness, web; fireball ground spring while excavating this chamber. It is per-protection +1 on the middle finger of his right fectly cut from the surrounding stone. Search. #1 Wizards of the Coast has just released a print-on-demand option for L3 Deep Dwarven Delve ($9.99) over on DriveThruRPG! In one long, bloody night, the entireing lands. As Baalzebul's power expands, his minions will and devours it, then throws the body into the pitestablish additional links farther from the Delve (see below). About 100 feet inside the tunnel, next to a torch,is a large bronze gong. Most of the duergar buildings are reminiscent of the nearby duergar city of Vonstag: cold, boring, and without any sort of decoration. The golemstudy and workroom. Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6 This module has lain unseen and forgotten in the TSR design vault for twenty years. Enthar the magic-user is hereline of the secret door appears, limned in glowing 10% of the time.lines. Once the construct was fully animated, Baalzebul sent an evil spirit to possess The call for help has gone out to the surround- the golem. The skeletons' race can be hold three human-sized characters, shoulddetermined only with good lighting and upon anyone decide to use it as a vehicle; barring acci-close inspection. L3 Deep Dwarven Delve 1 Download File PDF L3 Deep Dwarven Delve Recognizing the pretension ways to acquire this ebook L3 Deep Dwarven Delve is additionally useful. If the by the original dwarves, as may be determinednecklace is worn and the word "gate" is spoken, after close inspection of the area. Unfortunately, the control of the mining complex from within. Thesetranslucent stones seem to be the source of theambient light. There is the occasionalcles around their wrists are attached by stout chain broken piece of stonework, but the tunnels andto an iron ring bolted to the wall. AL N). Anyone removing a stat- liquid. Returning the chalice earns each hero 500 The average level of the party should be 4 atexperience points. Any char-the tunnels beyond. If the walls are inspected carefully, a dwarf has a 75% chance of noticing the new stoneworkgp. Anyone onthrough a 3"-wide opening in the north wall. Take home a piece of history! If there are no creatures in the circulating air rather than fanning flames. The entrance is rectangular, in a large box, and ten crudely fashioned (unlit)10 feet wide and 15 feet high. With Baalzebul's aid, this dwarf, Frelpic, con-raider's stronghold. Alright, let's talk Dwarves. assist in the mining. The lock is not trapped. Treasure Room All tunnels have torch sconces made of iron Entry to this room requires the key held by spaced about 60-70 feet apart. The shrine wasand more than a dozen were wounded. Dwarves and gnomes rounds, any successful diversion must inflict atmay add this 15% to their chance of finding traps if least 1 point of physical damage. If one ofand the other holding 643 ep, 697 sp, and 1,470 gp. There is a 90% chance that a dwarf charac- or magical weaponall others pass through him)ter recognizes the altar and its significance. . The arch-devil was cunninglytownsfolk watched in horror as the structure twisted the allegiance of some of the miners whoburned, presumably killing everyone inside. Also of interest: the original layout negatives of the modules were not available for the reprint, so TSR's graphic designers were forced to re-create . It is cut into the mountainside with a flatness, create food and water; poison by touch, rock outcropping in front of it that is roughly circu-sticks to snakes; AL LE; S 18, I 16, W 17, D 15, C 19, lar with a diameter of 60 feet. Where possible, have ber and seek out the partyan unpleasant sur-them attack from more than one direction at prise for a group that is feeling just a little tooonce, using the interconnecting hallways and confident.secret doors to their advantage. Eight mining picks stand against the walls of the niche, among various-sized chunks The western tunnel descends farther into the of rock and small nuggets of gold. Characters within 50 feet candetect a flickering light coming from the chamber. In other classic D&D news, a "lost" classic adventure scenario for Advanced Dungeons & Dragons is available as a print-on-demand softcover book and PDF download. l3 deep dwarven delve Menu. (This is not a secret door, androck, about 25 feet from the floor. Discover the best professional documents and content resources in AnyFlip Document Base. 1 spirit naga Vezenor attempts to gate another barbed devil C. 1 wraith if he falls below 18 hit points. Wizards of the Coast POB 707 Renton, WA 98057-0707PRINTED IN U.S.A. 9844The first GEN CON convention was a tremendous success. Any non-evil person who uses it is subject to a arch-fiend. I wrote some short articles for DRAGON Magazine before my regular column, called"Leomund's Tiny Hut," which ran almost monthly for four or five years. Barrackszombie fighter (AC 4; 3rd-level fighter; hp 25; #AT 1; This area is guarded by three dwarven zombieD by weapon; SA always acts last in a meleeround; SD suffers half damage from edged weap- fighters (AC 4; 3rd-level fighter; hp 23, 21 17; #AT 1;ons; unaffected by sleep, charm, hold, and cold- D by weapon; SA always act last in a melee round;based spells; AL NE) dressed in tattered chain mail SD suffer half damage from edged weapons; unaf-and carrying a shield, hammer, and 3-30 gp. It was written by Lenard Lakofka and illustrated by Wayne Reynolds, and consisted of a 24 page booklet and cover. However, the dispel magic is cast upon them. View Cart (0) Continue Shopping. a silverhours. If the secret mechanism is found and pallets. The group was lead by Khorliss Foe- smiter, a powerful fighter who was at the time a L3: DEEP DWARVEN DELVE living legend among his kin, best known for his fan- tastic magical sword and his exploits in fighting theBACKGROUND drow. The horses are frightened and do not allow pursuers. If a party enters the chamber with lit torchesor open lanterns, the quartz walls reflects andmultiplies the light enormously, and any charac-ters who are in the room at that time are blindedfor 2-5 rounds unless a saving throw vs. spell issuccessful. Our pieces are modular, so you can use the same pieces to create an endless series of adventures. Characters in a to bargain, she demands the best of the party'srolling ore car who are unaware of the crevice treasure and no less than one powerful magicaland who are surprised can take no action to help item. There are four torches bears (AC 4; HD 3 + 1; hp 17; #AT 1; D by weapon;on the tunnel walls, alternating left and right. If he does teleport to hell without a body, it is are large enough to admit a PC. If Zalco (the long sword +3 found in area 11) is in a character's possession and is out of its scab- On the northeast side of the crevice, another bard, it reveals the secret door when broughtold ore car rests on the tracks. In thirteen days, when Skirpus returns to the breeze flowing from these vents. Clerical Chambers Wooden benches and tables fill this circular This circular chamber is illuminated by a con-chamber, which is lit by a continual light spell. In the rear of the book was the tail thatended up wagging the dog: the 'Fantasy Supplement' section. (The scabbard accepts andgood-aligned character who touches the walls, encrusts any gem placed on it if the sword so com-floor, or ceiling with bare skin suffers 1 point of fire mands.) point each per hour of rest. Carved from some unknown reddish rock, the statue depicts the arch-devil Baalzebulporter from area 8. Frelpic wears chain mail +2 and a ring of rectangular, 30 feet wide and 20 feet high. As soon as any non-dwarf dents, it rolls until it reaches area 11.enters the room, the skeletons animate andattack. (Neither of these methods should be The ore car behind which the naga hides isoffered to the players as a solution, of course.) Name: Deep Dwarven Delve Date: 1979.8 / 1999 Author: Leonard Lakofka Publisher: TSR Type: Dungeon Notes on Date: Tournament (Gen Con XII) Notes: We start off with an entry that was supposed to be the final one in the last set - oops!Len's comments at Dragonsfoot indicate that DDD came from his campaign, but it is 80% the same as his original draft for TSR (which got dropped in the early 80s . mail and carries a shield, hammer, and 3-30 gp. These timbers can be movedwraith assumes a gaseous form and swirls about with a percentage chance equal to three times athe weapon used to dispatch it. 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