Fixed the Spear Dagger in the Immersive Weapons patch to function correctly; Balbor and Steelsouls reproccer project and as far as I can tell everything is running just the way it is supposed to but somehow the armors are gone. Did you find out a fix? 360WalkandRunPlus-RunBackwardSpeedAdjust.esp, The Dance of Death - Ultimate Edition.esp, dD - Realistic Ragdoll Force - Realistic.esp, dD-DG-DB-Immersive Creatures EBT Patch.esp, WeaponsArmorFixes_ImmersiveWeapons_Patch.esp, Version Information Disable Immersive HUD. Also how can I see know if all the mods are working and doing what they are supposed to do? I mean, I doubt it, considering I consciously clicked on the file that implied it would download the armors, and the DL took upwards of 15 minutes on 1Mb/sec. Did a fresh install of Skyrim and installed my selection of mods.At first, MCM was almost inoperable, unable to change hotkeys for the mods and so.Read it somewhere here that putting setstage ski_configmanagerinstance 1 in the console would reload MCM and that the trick (for this issue only).A few mods are still not showing and the only moment something similar happened was when I crashed a save last year.So, yes, it's a completely new save.As stated above, I've already tried setstage ski_configmanagerinstance and also the Jaxonz MCM Kicker - Jaxonz MCM. Upon a close scan of my plugin list i can conclude that, as far as I can tell, I have only the one plugin. what should i do?! Warning: Original file was released before the Creation Kit (07 Feb. 2012) a compatibility patch fixed and cleaned with TES5Edit can be obtained here. Create an account to follow your favorite communities and start taking part in conversations. Bumping this because I'm having the exact same issue and so far nothing has worked. . A possible fix to the bug in Immersive Armors where some armors are not craft able You should have two plugins for immersive armors in your plugin list. Profit! A quick Research said me that there are Problems with older patches, this can't be a Problem for me, because I installed it yesterday for the first time I have installed: Immersive Armors Immersive Weapons UNP My System (if necessary) Immersive Armors CTDs :: The Elder Scrolls V: Skyrim Special Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. 74 :: The Elder Scrolls V: Skyrim General Discussions. Several functions may not work. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Recently after updating my nexus add-on client it automatically uninstalled and reinstalled the mods I had. Clean with, Warning: Contains 184 ITM records, 11 UDR records and 5 deleted navmeshes. You have to add the mod and wait some ingame time, usually MCM takes a few minutes or sometimes even up to 1 hour to add a new mod to the menu ok, I just arrived in Riverwood. !>missing meshes, your mod is not installed correctly. BummerI did have it enabled, and it was above the main plugin, so I moved it below it. Thx for the reply. This is just ignorance on my part. Let BOSS resort that. I started getting some messages on the top left about mods being recognized and such. It is no longer needed, you can ignore that message. Thank you for the swift reply, Upon a close scan of my plugin list i can conclude that, as far as I can tell, I have only the one plugin. Features: Very easy to use - automatically saves and loads settings, no user interaction required. New comments cannot be posted and votes cannot be cast, Welcome to /r/SkyrimMods! Should I've not seen at leastonenew piece of gear?? So this almost 1GB download too a week, and it always failed half way through every time. I will do the same like you, thank you very much for your reply. Be sure you have both bsas for the mod installed. And now, even if I disable SkyRe, the Immersive Armors will not show up in game. Should I provide the full list of mods? I have this problem too, the Better Vampires mod is not showing in MCM. But the mod should have a MCM Menu to activate and deactivate some armors, but it is not showing for me. check it and read the install guide. It was simply in my magic tabs under a spell that adjusted the settings! In contrast to boring copy and pasted armors, Immersive Armors focuses on visually enhanced armors, some with capes or custom models. ok, I played yesterday for several hours and no menu showed up. Check. Attached below is the mods I have and the load order (all mods downloaded and installed using Nexus Mod Manager). Go to Maintenance->User Settings->Save. BadAss Get-Up Animation 1088 Bow Rapid Combo I Archer Combat Overhaul . Hi there, i'm having a minor problem with configuring Immersive Armors 7.1 as no entry of it appears in the MCM menu. This may mean one of many things, I suppose - likely more than I'm even aware of. Do appreciate the suggestions though - thanks! :), Press J to jump to the feed. Enable Immersive HUD and this mod. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author. You could untick that, or just reactivate the archival install? Save settings. Smithing Recipe "Ebony Smithing" perk needed: 3 Ebony Ingots 1 Corundum Ingot 2 Quicksilver Ingots 3 Leather Strips Notes Requires Immersive Armors. You have been quite helpful and I do appreciate it. Hi guys, any help at all would be greatly appreciated as I'm not too sure what the issue is. Today I get the exactly same bug with that mod (Guards wear the vanilla gloves and boots), I realise that the conflict comes with a mod called "Cloaks of Skyrim", maybe you got the same mod install, if not that means you got a mod that directly interact with the guards armor. I will keep searching for a resolution to learning how to operate Body Slide and Outfit Studio. I can collect them, give them to my followers, who then don them, but then I see their bare torsos. I then ran the latest version of LOOT. try a manual install. I am thoroughly stumped at this point and any help would be great appreciated. Some armors are in the game, the NPCs wear them and I can make some of them. 2014-09-06, Plugin & Message Counts But the mod should have a MCM Menu to activate and deactivate some armors, but it is not showing for me. Try reinstalling it again. Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1. Note: There have been no changes in the Details tab since LOOT was last run for this game. I have immersive armor installed, and I have MCM installed, both work. Just popping in after a save-game corruption headache lead to the build andextreme grindof a new one. I've tried reinstalling SkyRe and Immersive Armors again and rerunning the reproccer but that did nothing. 0 Fixed the Environment map on both Steel Claws; . I tried searching for a previously-reported instance of this problem and couldn't find one, so here goes.