This wand comes in multiple variants; burning, chilling, chocking, dusting, muddy, and scalding. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. When you roll a 20 to hit, you may make an additional attack. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. May 28, 2022 - Explore Poet's board "Items - Homebrew", followed by 385 people on Pinterest. Multiple ounces of Sorcerer's Sand can be used to increase the Save DC or To-Hit of a spell. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. Thanks for checking out our 5e homebrew! This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Bright light spills forth from the blade in a 60 ft. range, this light counts as daylight, and dim light spreads for an additional 60 ft. Wondrous Item, rare (requires attunement). You can use an action to attune to this seed by planting it in rich soil. While the mimic is below half its hit point maximum, the creature wearing the mimic takes 1d10 acid damage at the start of their turn and the mimic heals the same amount. Finally, this weapon functions as a Decanter of Endless Water. Nothing against the creator, items like these just turn me right off. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. 2 includes the Shock Stick and Wand of Fire. While attuned to the deck, you gain a +3 bonus to any check you make using it as a playing card set. Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. Fate's Bond. As a bonus action, a creature attuned to this dagger can cause the poison contained in the pomel stone to drain and condense across the blade. Devouring Acid: The target must succeed on a Dexterity Saving Throw (DC 16) taking 4d6 Acid damage on a failed save, or half as much on a success. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. You have a +1 bonus to attack rolls made with the darts. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. Magic items for exploration rising to the top. This concentration can be broken if the blade is targeted by a Dispel Magic spell or similar effect. You have a +2 bonus to attack and damage rolls made with this magic weapon. This light comforts and emboldens your allies, wiping away weariness and exhaustion. The dice have advantage (or automatically succeed depending on DM) on any gambling check made by someone attuned to them. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. "Wondrous items include worn items such as boots, belts, capes, gloves, and various pieces of jewelry and decoration, such as amulets, brooches, and circlets. While attuned to Oathkeeper you gain the following tenet: "Honesty. On a success the character can have the book reveal one of the following; the creatures resistances, vulnerabilities, immunities, two individual ability scores, any class levels, or any "weaknesses" it may have. While holding it, you can use an action to expend 1 or more of its charges to summon 1 Mephit per charge in an unoccupied spaces that you can see within 30 feet of you. Wondrous Item, rare (requires attunement) This multihued shard of unidentifiable crystal seems to reflect a verdant forest rather than the expected surroundings, no matter it's physical location. When the coin is turned with the lit candle side up, it produces light as by the "Light" cantrip. Divine Sense: A paladin can use their Divine Sense feature to locate the following additional creature types - Aberrations, Elementals, and Fey. Those foolish enough to step out of the natural order of things are culled from it. While attuned to this weapon, attacks made with it deal an additional 1d8 lightning damage. You gain a +1 bonus to ability checks and saving throws. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. On a 20, the staff regains 1d4 charges. Weapons (Daggers), Artifact (requires attunement, both daggers occupy only one attunement slot when attuned together). Can use it's action to expel a 15 ft. cone of lightning requiring a DC 14 Dexterity saving throw, dealing 4d6 lightning damage, and recharging on a 6 on a d6 roll made at the start of their turn. This ring has 4 charges. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. 1. Regeneration. If a spell requires a saving throw the DC is 18 and if it requires an attack roll if uses a +10 modifier. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. Creatures other than the creature attuned to Winter's Heart take cold damage equal to the attuned creatures spell casting ability modifier (minimum of 1) at the start of their turn if they are in the area of frozen terrain. With Wild Shape, druids can become unstoppable as they temporarily turn into animals of steadily increasing power. You are proficient with this scimitar while you're attuned to it. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. The wearer of these bracers can store a weapon in each stud, at which point an engraving of the weapon appears on the surface of the stud. A creature with legendary actions can't be turned to ash in this way. The sash's weight doesnt change. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. Winter's Heart adds a +2 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature resistance to cold damage, While attuned to Winter's Heart, any spells the creature cast that deal only cold damage, or cold damage and no more than one other type of damage, are treated as though it had been cast using a slot of one level higher, up to 9th level, While attune to Winter's Heart, any Area of Effect spell that deals cold damage leaves behind an area of frozen terrain for 1 minute. The first is named Thalia and the second is named Euthenia. The book automatically turns the page if no matching word or phrase are found and "reads" pages at 1 page per minute. While those brutes knew how to swing a tool of war, I became war itself. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. License. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. When you make a duel wielding attack, you can add your ability modifier to damage rolls. Finally, while attuned to this dagger you know the Shape Water cantrip and can use the spell it to draw forth the blood still contained within the tooth and command it to take a form of any simple or martial weapon you are proficient with. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. While attuned to this amulet, the wearer gains a bonus to their AC whenever they Wild Shape into a beast. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. Deck of Infinite Whimsy (5e Equipment) Wondrous item, Rare (Does not require attunement) A traveling merchant peddles these cards for a trade of an expensive item, perhaps for a good potion or a horse, even though he's got about a hundred identical decks stacked up in his wagon. When found, the circlet has 2 gemstones. Similar to a Bag of Holding, the weight of this coat does not change regardless of its contents. Magic Item (Renaissance Pistol), Rare (requires attunement). When worn to sleep, four hours is sufficient for a long rest and you gain 2d10 temporary hit points when you awaken. While wearing it, you gain the following benefits: Weapon (glaive), legendary (requires attunement). I hope to finally create a bundle of my items and release them in a deck of cards one day. Venom has a +2 modifier to attack and damage rolls. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Few have met the gaze of the vengeful nature guardians depicted in its form and lived to tell the tale. Oathbound. As a bonus action you can activate Blackfyre and engulf it in black flames. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. Winter's Heart has three states; dormant, awakened, and ascended. Secrets of the Vault: Mage Forge Vol. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. The wand regains 1 charge during a short rest or 1d4 charges during a long rest if you spend some of that time sweeping up dust or dirt with the wand. In spite of herself, Holly felt a twinge of guilt every time she managed to take advantage of Oscar's hard work. The hog exists for 1 minute, after which it reverts to its statuette form. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. D&D Ideas Rods, Staves and Wands. Roll the die, add your Constitution modifier, and regain a number of hit points equal to the total (minimum of 1). While attuned to Gothic you can use an action to cast the following spells once per day, if the spell requires a saving throw the DC is 16. If you score a critical hit with a kinetic bolt, the target is pushed thrice as far and knocked prone. Immunity to poison damage and the poisoned condition, Advantage on saving throws against spells and other magical effects, You gain the ability to speak to snakes and can cast the. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. Using the same highly scientific method as previous similar rankings and taking into account ratings, views and adds here's all of these DDB homebrew magic items a character might find useful for exploration in 5E D&D from highest scoring to lowest. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. When an ally that you can see within 60 feet of you casts a spell while you're wearing this robe, you can use your reaction to expend 1 or more of the sash's charges to twist the spell with one of your known Metamagic options, without spending any sorcery points. This tenet impresses itself upon your very person, causing you to value honesty and integrity in others above all else. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. When you hit with an attack using the scythe, the target takes an extra 2d6 fire damage. Wondrous item, rare (requires attunement). Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). Wondrous item, very rare. You have a +1 bonus to AC while wearing this armor. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. Roll a d20: Weapon (hand crossbow), rare (requires attunement). Magic Weapon (dagger), Very Rare (requires attunement). The scroll then vanishes in a plume of vapor, and it destroyed. The bonus is equal to one half their proficiency modifier rounded down. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. Bastion has three states; dormant, awakened, and ascended. On a successful save, the creature takes half as much damage and isn't pulled. Something does not work as expected? Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. The blade of this glaive glows with a faint flickering light. While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. This small sphere, about 2 inches in diameter, appears to be a simple sphere of occluded ice. Uploaded by burningbright. Planar Bane: Valor deals an additional 1d6 damage to creatures not native to the prime material plane. A 15-foot-radius sphere of crushing force forms around the arrowhead when it impacts something. You get a few cantrips, including the beloved vicious mockery, as well as access to fear. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. The cloud dissipates after one round whenever the effect ends. Destructive Thunder: Chose a location within 150 ft. On a success a creature takes half damage and its walking speed is not halved. A white robe was made for good, gray for neutral, and black for evil. The area of frozen terrain created by an area of effect spell lingers with frigid energy. This wicked looking greataxe counts as a +3 Weapon. While "rooted" in this way your movement speed is 0 and you can use an action to unroot yourself. Even if the material component is not normally consumed by the spell, a spell cast with Sorcerer's Sand consumes the Sand. Once per short rest, a creature attuned to this dagger can use their action to cast the Blink spell, requiring no components. Once per long rest, the Ranger can use their action to cast Enlarge targeting both the companion and the master. You have proficiency with this war pick if you are a dwarf. This time we look at 5e magic items. This document will continue to be steadily updated over time with new items added and potentially artwork being added as well. Once wielded by a highly skilled assassin, these daggers have been enchanted to allow a combatant to dance around their opponents with ease, never staying in one location for more than a moment. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. This weapon counts as a +1 flail. If the creature has no limbs to sever, you lop off a portion of its body instead. You gain these benefits while attuned to the spellbook. Its curves, its construction, its true name and purpose. If a spell uses a DC it is 18 and if it uses an attack roll it is made with a +10 modifier. The spell save DC for this spell is 18. While this vortex is active spells that deal cold damage cast by you or your allies against creatures inside the vortex deal double their normal damage dice. Once per turn when you hit a creature with a melee attack using the staff, you can expend a spell slot of 3rd level or lower to deal an extra 1d6 force damage to the target, plus another 1d6 per level of the spell slot. While wearing this armor you know the following spells. Wondrous item, rare (requires attunement by a sorcerer). Battle Plate of the War Chief Key of mimicry Mask of the Doctor The Hard Hat The Idol of Zeroth The Lich Skull If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. Attempt a Charisma check against the dragon contested by it's own Charisma check, if you succeed the dragon's soul is absorbed by this weapon and it gains an additional 1d6 damage to its activated state, you add the dragons breath weapon damage type as an additional option for the activated state, and you gain resistance to the dragon's breath weapon damage type. When you first come into possession of Oathkeeper, it gives you a quest determined by the DM. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. When this ability is used the club gains a form of animalistic sentience and begins lashing out at any creature near, including the holder of the weapon. If the creature has no limb to sever, you lop off a portion of its body instead. This dagger deals an additional 2d4 necrotic damage on a hit. Weapon (longsword), Artifact (requires attunement by a Paladin). When you cast the Pass Without Trace spell while wearing this coat the bonus is increased to +12 while you are in dim light or darkness. A creature attuned to this club can use their action to cause the faces carved into the weapon to awaken and extend from the club on long sinuous necks. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. To whom it may concern, fondest greetings! 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