So take that as some encouragement, if you can beat the Spider Daedra, you have the build and the skill to get to the final boss. Siphoning Strikes is probably better than Elemental Drain. The third ghost will spawn and the boss will then teleport and do a channeled attack. Again just reapply the ground Dots and move ahead of the boss to deal with mage. You might want to grab it anyway. Maelstrom Weapons are special Weapons in the Elder Scrolls Online that have unique properties and are extremely powerful. Blademaster's Mauve Title: Maelstrom Arena Champion Trophy: Argonian Behemoth : Maelstrom Arena Conqueror: 50: Conquer all challengers in Veteran Maelstrom Arena. Try to stay away from the edges. Stop using expensive spellpower and weapon power potions when you are dying trying to learn a strategy. Just heavy attack the remaining crystals. The damage dished out by some of the bosses and the drain on your own resources simply rules out certain builds, and this is the game that said you can choose your play style. It's your best skill. THIS IS A LEGIT STRATEGY! Elemental Drain is very handy. But it's not necessary to have elite DPS. Sword and Board ultimate isn't a bad “oh crap” button either. This is possible because the Arena is tied to a repeatable solo quest. The boss burning rotation standard is as followed: Endless Hail+Light Attack+Caltrops+Light Attack+Poison Injection+Light Attack+Bar Switch+Light Attack+Rend+Light Attack+(Flurry+Light Attack)*5+Reactivate Hurricane and Deadly Cloak+Repeat whole process=Success. If you are on the island with two sigals. Have a build that useful against something other than a target dummies. Sets by DLC . If you get in trouble, Heal Sigil is the way to go because you want to save the Haste + Shield for the lurcher spawn (you can safely get in a bunhc of heavy attacks with Heal Sigil active). Also stop sprinting. If you stay in one spot near the edge, a lava AoE will spawn under you so keep mobile. General principles: If you get thrown off the top. This is why recommend you using the Speed sigil so you can get the ghost after doing this. 1 [PS4] Question about Maelstrom Leaderboards and Rewards. Healing Thicket is your “Oh crap” ultimate. What about my build?You're going to be better off with a more versatile and well rounded build than the DPS glass cannons who get a 550K score. Regular magicka sorc. Put your mind to it gotta definitely have patiences. Completing the trial gives the storm proof title that prooves you are good. Your Low Slash grants 430 additional damage and restores 232 additional Stamina on your next filly charged Heavy Attack within 5 seconds. Undergo some honest introspection. Yes, and watch you die when you need an actual heal and your crit surge is only getting you 3K instead of 40K from Healing Ward. The Maelstrom weapons can drop for the last boss of normal Maelstrom Arena. The walls will force you to move. Before the third add wave spawns, grab the sigil (there are going to be two archers). I would not rely on Dark Exchange as you will need stamina, and a fair amount of it, to beat the Final boss. In short you want as much damage as possible while subsisting on the minimum "sweet spot" of resource recovery. The adds will combine with the boss and heal him so take the first two out (passively, your ground AoEs and maybe a good single target DoT is enough). Stage Two: Dwemer CenturionsThe stage is nothing but a heal and resource check. World First Stamina Clear Maelstrom Arena veteran mode! The Ogrim does a lot of ranged damage and is difficult to melee because of its belly stun attack. It doesn't take long at all to get accustomed to the rhythm of these rounds and you will find most of the times you die is by carelessly going near a poison plant. The biggest danger is a lich crystal that will spawn at your feet that can be difficult to see with all the stuff going on. If your someone who like fantasy / progression games whose whole concept is built around overcoming challenges by formulating strategies and using interesting abilities, then vMA is pretty much all ESO has to offer unless you got 11 friends handy who want to run Halls of Fabrication. The more experienced players stay right there and continue DPSing the boss, but that's hard. I really want a destro staff but ive gotten nothing but bows and swords&shield. Grab the three ghosts or us a sigil to kill the Crematorium Guard at the end. Your overly complex super duper killer combo that works on target dummies won't work in vMA. I want to save it just in case the boss grabs a gold ghost because that means you have to actually fight the Crematorium Guard as you won't be able to stun it. and thus think a lot of damage is missing when it's really being mitigated. Burn it down to half health and then grab every other buff. Poison Injection is also fantastic. The more difficult the content, the more kiting you have to do, the more incoming damage you take, the less and less that other destruction staff is helping you. Luckily back when Orsinium came out there were only 3 traits possible for staves so not many runs were needed. Move out of it! Valkyn Skoria is great for this because it is a good DPS set and has the health bonus you need. The unavoidable spinning blades are much more dangerous than dwemer mobs. And he killed us hundreds and hundreds of times. You then get 3 annoying and dangerous adds. When you DoTs fall off or if you move, *reapply them*. Maelstrom Weekly Rewards. Grab the Defensive Sigil. Once the CG dies, just kill the clannfear and go back at top with hardly any soul churn damage and a slow first wall. Maelstrom Arena is a solo progressive challenge in Elder Scrolls Online. (These tips are for players who can not parse over 30k dps as it's gonna be hard for them to burn bosses down), Can someone edit a shorter version of this, aint no body got time to read the authors first chapter on Eso, Totally ruined these weapons when you took away the weapon dmg pointless, should at least change the skills most of them work off. Flame atros will spawn; ignore them. Maelstrom Arena, also known as Arena: Maelstrom, is an Arena that appears in The Elder Scrolls Online: Orsinium. All the adds are dangerous: the NBs stun and hit upwards of 18K, the mages have a high damaging fire-line attack, the DK adds snare and hit hard, archer have one-shot taking aim. For players that are accustomed to running them, it's a very strong setup. Radiant Destruction (Glory morph is better for this content) is really only good Vs. bosses at under 20% health (other stuff should die quickly and scaling is busted). A mini-boss that spawns next. If you need resources and are in trouble, drop your destro ultimate on a bunch of trash rather than trying to save it for a boss that you won't get to anyway because you're going to die. In both the Normal and Veteran modes you can be rewarded with these new sets. If there are multiple, move next to ranged, put down your ground DoTs and be effecient with your resources. Now they can be AoEd together. All these precautions being taken, there still is one danger that is a bug and I'm not sure there is anything you can do about: If the boss stomps after one argonian shielder is dead and before it does the scream attack, it hits you as if it was enraged. When I was first learning this, when it got so bad, I found it necessary to restart my client (back then no save feature, so I would Task Manager force shut-down rather than log out). Zeni, DO NOT NERF VMA! He just gets overwhelmed at higher rounds by mobs. Archived [PS4] Question about Maelstrom Leaderboards and Rewards… Look at the video below, that's my 300 CP resto staff wielding no Inner Light no end-game gear DK being able to finish the boss off. Permafrost LEVEL 50 - CP 160. But I will have the Light's Champion ultimate up for the Crematorium Guard. The two-handers have high damaging gap closers, so it's best to melee them. Mutagen is a really convenient and efficient spell for this round, consider using it you are having resource issues. Round 4 has two and they put out a lot of aggregate damage so you'll have to do more healing / shielding than normal. Log In Sign Up. They enter the round with an ultimate charged up and burn the boss to 70%. Rez at waysrhine. If there is only one, heavy attack it. Ideally. That leaves one flex skill: Purifying Ritual (Retribution is better but if you PvP, I wouldn't bother respeccing), Radiant Destruction, Purifying Light are all decent. The Best DPS skills are Ground DoTs, then AoE Dots, then single target DoTs, then DPS skills that heal you, then last and certainly least: single target spammables. Note: The first wall is the only one you' might move forward to and chase. What class should I play?The one like and feel most comfortable playing. The mini-bosses, however, are dangerous and have mechanics that you have to know. Although I do think earning the maelstrom weapon that you want is a bit too difficult. Gather 3 of them and you can stun everything on the screen and turn a wipe into a win. Don't be afraid to use the buffs in the arena. Prioritize survival over DPS. Oh, and for the record, no dungeon and no run in this game should take anyone a month, a week, nor a year to complete. You're going to be heavy attacking a lot (favoring Lightning). Ideally you do not want to use an ultimate/sigil/gold ghost; if you must use one, I'd recommend the Power Sigil. Learning this will make you cry and want to quit ESO. Eat lunch, call a friend on the phone, stretch out, etc., just move your mouse every 5 minutes or so and you will be fine. If you want to circle strafe it like the cool kids did back in 2001 when when playing Quake 2, go ahead, but it's not necessary. However, this isn't the only way.If you're just not fast enough or if it's too much trouble, the safest approach is to leisurely destroy two totems and put a DoT on the third such that you do NOT destroy it. She does a lot of melee damage - even to max CP players - so this fight is going to seem hard at first. Preventatively to ensure 5 seconds of survival. Be intelligent and not in a rush. A lurcher will spawn when the boss gets to around 50% and it's at this point the you want to use the Haste + Shield sigils. You need to interrupt this one way or another. I have 20 destruction staffs and I still come back to vMA from time to time because I want to stay sharp, want to see if I can do better, want to test builds under real conditions (as opposed to defenseless target dummies), and because one of the reasons I became addicted to ESO in the first place was because I liked having potent character abilities to deal with enemies that were actually threatening (I was in Beta). In essence you had to do all this at the same time: That's a lot for an inexperienced player. You can also directly travel into the Maelstrom Arena via the fast-travel network by selecting its map icon. Keep it simple. Focus one down, but be sure to DoTs so the trolls die to your passive damage (the Heal Sigil can help a lot here). Zos did make the veteran version accessible to the ESO masses by including the Power Sigils. Just make sure you use them when you REALLY need to. It took me longer than most I was around 550 when I beat it the first time but after the first time I can beat it in about an hour and 15 minutes now. Once inside, you'll need to battle your way through nine arenas, all with a different theme. You being a healer gives me hope :D. Thank you for this guide I know that it will help me so much! That is what is killing you. You instead get the gold ghost that spawns, move to the boss while the CG follows you, then stun both. With just generic gear and the alliance War Blue potions (I am both too lazy to switch my "BiS" gear from character to character and cheap), I missed a flawless run by a stupid plant spawn in Stage 7. In fact Battle Level can be on throughout the Wrothgar zone. If you are dying because the soul churn damage is too high, JUMP OFF. When you reach Veteran Rank 16, the current level cap, you will be ranked in leader boards at The Maelstrom Arena based on your Class. If you complete the Maelstrom Arena in full (all nine arenas) within 1 hour and 30 minutes, you will be granted additional points. Zerg surf in Cyordiil for a weekend to get these skills. While equipped grants 190 additional Spell Damage. Skills I'd recommend: Reflective Light, Sweeps, Channeled Focus, Harness magicka, Spear Shards (either morph), Elemental Blockade, Elemental Drain, Heal (either Honor the Dead or Healing Ward), Structured Entropy. Use these. I believe Flame Lash spam falls under the category of "advanced tactics" that beginners struggling to survive is going to find it difficult to count on. You just have to be efficient with your resources. Everything else I use is crafted gear or willpower. 0. There is a pattern to this that you will get that basically involves moving from side to side and keeping the camera on the boss so you know when to dodge (or block) the skulls. Not easy, Grab the heall sigil if you need the boost (you want to save the others). 0. Again, this guide is meant to help folks get their first clear; my advice is not intended and indeed may not be productive for maximizing a score. The Sigils that appear in each arena can bestow special powers, but each round that you survive without using a Sigil will grant you bonus points. Running out of stamina. Completing the Veteran Maelstrom Arena ( VMA ) is one of the hardest achievements in-game, especially for … Kill archer. Fecking Zenimax make its extremly difficult ....f you zeni. What's more important is learning how to survive Vs. multiple attackers and environmental hazards. 45:57. You must kill the spinner and kill a horvor near a webbed obelisk to ensure you have two clear spots for the safety zone to spawn. Hag puts up a reflect shield and has a black drain attack (which is bashable). Regular rounds Sleepwalk through them. You go to the island where the troll goes. At this point you Ground DoTs expired and the boss will teloport away so no need to reapply them. After you stun the boss, you have to repeat this resource intensive process all over. Once a time when even the questing zones occasionally required players to use their abilities and do things like block. It took me a long time to get accustomed to the fight and I found it very frustrating because it seemed like there was too high potential for death by random stuff you have zero control. Dealing with the skull attacks is very stamina intensive. You have to avoid / dodge them. The more conservative approach is to stay out and rely on your Ground Dots, single targets dots, and ranged heavy attacks (for resources). If the boss grabs the ghost, you grab the defensive sigil. It's totally possible and I was kind of surprised that stuff still died pretty quick. 1 Locations 1.1 Entrance 1.2 Stage 0: Redguard manor 1.3 Stage 1: Vale of the Surreal 1.4 Stage 2: Seht's Balcony 1.5 … Can a primary bow build do this? He will split off adds, one in first phase, one in second phase, two in third phase, if you get to a fourth phase, then you need to rethink you approach. Take crit surge instead and decide if you wanna use armaments or one of the flurry morphs. You'll have some damage skills here you want to hit hard and are not doing a predictable DPS rotation, so I like setup because it's always good as opposed to potentially the best. Lizard Boss CC with bite attack in combo with lightning attack. The Dwemer Spheres, on the other hand, will. Stage Four: Big Huge SpiderThe most prominent feature to this round are the sentries. Once the adds are destroyed and the bug Spider gets moving, repeat the process of your DPS rotation. What people mean to say is that sorcerer has the potential for a little higher score than a dragonknight, which is a very different thing than being “easier.”. The monkey in the wrench is the fire spinny mage that spawns. All of the Maelstrom Weapons are Bind on Pickup. You don't need to have "BiS" gear, don't need to be a magicka ranged class, don't need a "meta" build, don't even need max CPs. Regular RoundsThe majority of your opponents are ranged mages and little Dwemer spiders. If you are on the island with the 2 sigals. Every little bit helps and blocking costs less than dodge rolling. I'm going to be blasphemous here: I would recommend not using Inner Light because the extra skill is going to help keep an inexperienced player alive more than 7% extra magicka. Just at the end of Veteran mode. Close. Also, you can block with just 1 stamina If you use a sword and shield Lich back-bar setup, you can almost get away with keeping Witchmother's since blocking is much reduced. DK Reflective Scales makes this stage so much easier. If they are still scary, just grab the heal or shield sigil. I’ve been working on my first completion for months now. Your Critical Charge deals an additional 4300 Physical Damage over 5 seconds. Double destro for masochists (or experienced vMA players) who absolutely have to squeeze out every drop of DPS. You might not always have an ultimate available or a Gold Ghost explosion, but you will always have the choice of these two sigils: the Heal and the Shield. There was once a time when Spindleclutch tested our builds. It's not too hard so I wouldn't beat my head against the wall if your DPS isn't high enough. This stage is the only one I use tri-stat potions for. Advanced players can get away without that Mushroom Heal. If you complete the Arena within 1 hour and 30 minutes you will get some bonus points. But, you *must* maintain your DoTs while sweeping because Sweeps DPS on its own isn't great. Press question mark to learn the rest of the keyboard shortcuts . Totally agree with Night and IMHO VMA is just not equal in difficultly across all classes. The arena is dotted with “holes” in the ground, where skeletons will pull you down and force you to fight your way to a portal back to the arena, although they can easily be avoided. ABOUT / CONTACT   Hitting three targets is better than hitting one). It does come at the cost of bar space and it takes a bit getting used to so once again it boils down to you're better off playing what you know and like, rather than what other people say is strong. They're easily identified as floating blue icons on the arena floor. You could drop Elemental Drain if you are not adverse to heavy attack spamming. Something needs to change…I’m a skilled player….I live in pvp…my highest fight was a 1v8 pulled off successfully and there is no way in hell a NB can make it through that arena which is unfair…allow me to test my skills as a player…dont force me to play a cheese sorc/templar just to have better abilities..come on seriously…and if you tell me a NB can do that arena I want to see proof cus I call bs right now. When you are drained of stamina and die to a comet because you thought a bit extra DPS with blue food was a good idea, remember I recommended purple food for Stage Nine. thank you for reading !! You can simply walk over to one and activate it to gain a unique bonus which will apply while you are in the Arena. Also: If you are not under pressure and do not need melee heals, the combination of Luminous Shards, Elemental Wall, Reflective Light – all AOE skills – kills stuff a lot faster than Sweep spam. He needs to die quickly (perhps use the power sigil), but I would hold off with the Gold ghost explosion until the next wave spawns since it is at this point when the round is most dangerous. Repeat the process: destroy two totems, DoT up third, kill flame spinny add, finish off totem and boss. Once you get use to the rhythm, it's not a stressful fight and you'll clear it without too much difficulty. Your biggest threat is the fire spinny mage that spawns. Stage Six: Spider Daedra.This round is also hard and not going to lie, the boss is pain because it does a lot of unavoidable damage and there is an automatic "you lose" mechanic. Do you DPSing next to the shield sigil. Kill summoner. If you are a DK, Templar, or Warden and have the Lich set, you can use a sword and shield as an off bar relying on your native burst heals (Honor the Dead, Dragon Blood, Mushrooms) instead of Healing Ward. Once you go back up, the Soul Churn damage is reset and you can easily finish the job and even take you time getting your ultimate back while you do. 4.Practice, practice, practice you’ll get it. Stop wasting your soul gems and repair kits. Ideally the sphere stays next to the boss and dies in your destro ultimate/ground Dots, you take out the spider, and from there toss out a couple ranged attacks until the Spider resumes moving and you repeat the process. As a general rule, here is the ideal order to do last phase: I'll give a bit more explanation for this video, but I'll put it up for now. This one shots any glass cannon that isn't a warded sorcerer. Maelstrom Weapons are special Weapons in the Elder Scrolls Online that have unique properties and are extremely powerful. Wait until CG spawns. It is not hard to gear out for this dungeon, it is a matter of learning the dungeon. When the trolls transform into big trolls, they are invulnerable. Force Shock is a more versatile spammable than Flame Lash. About the giants, their shatter attack will one-shot a DPS spec. I also think the Restoration Staff is a strong option for healers and PvP players who use the Regeneration skill. The best PvP players typically have an "offensive" bar they do damage on and a "back bar" with heals, utility, and buffs to keep things simple so the can react quickly and consistently depending on the situation they are in (PvP typically has attack and defensive phases). Grab the haste sigil; you need speed and stamina. Yes jump off. Plus that means double barring a destro (or forgoing Flame altogether), which makes for a more fragile build. NightbladeAdvice: I actually ran my first Nightblade run a few months ago. There are enough HoTs here that even newer players might not need two shields (instead use Double Take to prevent incoming damage). The Arena is located in the zone of Wrothgar (Orsinium DLC) near the north east corner of the map. There's the obvious reason: the two best PvE weapons in the game drop here (Destruction Staff, Bow). I find it safer to move *ahead* of the boss toward the spider add. Neried is also a range attacker so she can be ignored as well). Also of note, the ogres enrage and do very high melee DPS. It may be extremely hard but at least we can read this and hopefully learn any mistakes we are making. Are the Maelstrom Weapons available in both Normal and Vet modes? 1.Be patient don’t rage, it’s something you did wrong Maelstrom Arena is an otherworldly solo arena accessed from Wrothgar.Created by the Demiprince Fa-Nuit-Hen, it serves as a solo trial where one must defeat waves of enemies and bosses in nine different arenas.. Fa-Nuit-Hen and his Daedric subordinates will be spectating the games from the sidelines, and his assistant Tutor Riparius functions as a merchant between … It fights back and humbles everyone who tries it, forcing them to alter their approach. What's going to happen is a bunch of fire is going to spew, ground DoTs will appear, and a spider and sphere add will spawn. It's more important than waiting for your ground DoT on the boss to expire. Three: Perhaps the most difficult in all of vMA. If you are intimidated by a Crematorium Guard while having the defesnive sigil by this point, you are not in the correct state of mind. The best ESO players are not supposed to use them (and get rewarded with a higher score). It works great … until you die, have to start over without any ultimate, which means you don't get him down to 70% and thus have to deal with a Crematorium Guard. It is very hard to do, but most of it was very much like my first AA run, just learning what to do and what to avoid. Don't mess around. You need stamina to block, dodge, and bash. Yep. So, if even the thought that veteran Maelstrom Arena should be nerfed or could possibly get nerfed by Zenimax pops up, it is an automatic threat to players who have already completed it. So I see the little sentries as targets of convenience rather than priority. If you watch a Youtube clear by one of the top players with a 550K score and try to replicate their strategy, you are going to be in trouble because they have a build you can't match and their strategies are dependent on memorizing spawn locations and burning down primary threats. Ben B 1,294 views. I recommend heavy attacking the hag so you have full resources for boss. The lurcher adds hit hard and the range adds are dangerous. Sure, the boss did her AOE while I had to stand in a safe zone once in a while, but my DPS was inefficient and wasted too many resources; I was too concerned with doing a DPS rotation on the boss instead of allowing my DoTs to do the work and keeping an eye out for hovors/webspinners. But because it was so unforgiving. The most dangerous mobs are the ghosts, they shoot a ice aoe wave towards the player, which deals a lot of damage and roots you on the ground. Stage Nine: Theatre of Pain The preliminary rounds are legit hard. As of October 2017, the weapons are part of their own Set which can consist of 1 piece or 2 piece bonuses. User account menu. If you're hit, it's basically a one shot. Nothing is more important than killing webspinners. Grants a damage reduction to all effects and reflects ranged attacks. PRIVACY   Boss: This is extremely *hard* if you do it wrong (too much DPS...the only fight in the game where DPS punishes you) and super manageable once you have a strategy. Regular Rounds:You first priority is not dying. share. All the time you are going to be taking constant soul churn damage that will increase the longer you stay up there. A really good stamina player told me that Vigor should be used exactly the same way as shields. Interrupt boss. For DKs, I'd go Inferno though. Two-hander's uppercut needs to be blocked/dodged. That NB will kills you more than the titan. Once you go back upstairs, the Soul Churn damage is minimal and walls are slow-moving (they reset). You need stamina this stage. Another potential complication: resource mamagements: If you are running out of resources, then some reexamination needs to be done. Melee players are especially vulnerable because the tree hits like a truck and the two fire atros lobbing in homing attacks complicate matters. Make sure atleast hurricane and crit surge is active at ALL times. Maelstrom Arena is a single-player progressive challenge located in the northeastern mountains of Wrothgar. Dragonknight Advice: My highest vMA score is on a DK. It's because you don't know the mechanics and thus lack a strategy to defeat them. Regular Rounds. If you are having trouble with the lurcher, I'd recommend the healing sigil. A short recap on 2020 and an outlook at 2021 for our community in ESO! You'll also want to pay particular attention to your surroundings as there may be ways to use the environment or certain features to your advantage. When the third wall spawns, it's faster than you can run. This is why I think heal+DPS at the same time is so strong, you don't have to worry about kiting bosses. While equipped, grants 1651 additional Physical and Spell Resistance. Even if the boss get's low on health, I still always kill webspinner/horvors to ensure the maximum amount of safe zone when a spider swarm spawns. Whether you use Lover, Mage, Apprentice, or this damage set, that damage set, infused or divines, the differences are in the grand scheme of things are so marginal it's not going to prevent you from dying until you learn the mechanics. Only certains builds can make it through Maelstron. is a really good 5 piece. With the defensive sigil it's very manageable; I used to do this all the time back in the day before the power creep. Don't forget the Sigils if you are running dry on resources. Most of your attacks are going to be single target (favoring Inferno). Although dual wield is stronger DPS and Blade Cloak is really helpful for survival, a player used to and likes the two handed can certainly clear the arena (stun, execute, stam on kills, and Rally heal are all good). I used it, took it slow and got my first vMA pass with my DE DK. Skills I'd recommend: Elemental Blockade, Elemental Drain, Winter's Revenge, Deep Fissure, Swarm (either morph), Leeching Vines, Harness Magicka, Heal (Mushroom or Healing Ward), Blue Betty, DPS spammable (Force shock recommended, Birds if you're spiteful like me). The second wall is considerably faster - do *NOT* chase it and try to catch up. Just about everybody will say sorcerer is the easiest and best class, but the sorcerer does not make Maelstrom “easy,” rather it is knowledge of the mechanics and the experience of the player. Consider this a flex skill; the only two fights I think the “Jesus Beam” is a net positive is the spider boss of stage 6 and the Final boss (if you have the glory morph, it's good Vs. the Lamia boss of stage 3 as well). Regular Rounds: Not much to say here because these are pretty easy. I literally spend 80% of my time trying to defend and survive. The first wall is slow, move to the Crystal just ahead of it and do your DPS there.