Admin: Added hidden "Kiosk" mode for running TLA in an offline context without a mouse or keyboard. Desktop: Improved explanation of what happens when trying to play online with an old version, Desktop: Converted desktop and pi deployment to use better compression to save on bandwidth (zip > 7z), Training: Hitbox display now shows the area where the sprite is drawn in light orange, Gameplay: When you hit an airborne opponent, the text Anti-Air will now appear (unless it was a Punish/Counterhit, those take priority), Updated the favicon / link preview to match the Desktop icon, Nerfed Noodle: Fist damage reduced 120 > 100, Nerfed Noodle: Fist (Far), when hitting airborne, pops them slightly away from Noodle, Gameplay: Fixed bug where the result of a match could change during the brief window after the KO or TIMEOUT text, Lobbies: You can now READY/CANCEL by pressing Light/Heavy respectively, Training: Added new "Dummy Burst" option, to practice BURST baiting, Training: You can now press the 5 key to cycle between certain Dummy Behavior options (P2 / Loop / Reversal), Training: The Reversal state now displays a large reminder in red text, similar to when recording or looping, Maintenance: Improve automated backup scripts to use better compression (for upcoming desktop release), Online: When there's a newer version, there is now a button you can select to refresh, Maintenance: Added some debug flags for testing the desktop release, Maintenance: Added some debug flags for testing proxy urls, Gameplay: Added new Announcer sounds for round/match start and end (eg "Ready", "Knockout", "Beef wins! Builder like the Los Angeles, so he chose to restore it. This only affects attacks with armor. All rights reserved. Pressing any button to exit Attract Mode will take you straight back to Tournament Mode, Pause Menu: Fixed bug where gameplay would not stop in certain offline game modes, Pause Menu: Fixed race condition during gameplay where the first pause wouldn't require holding the button, Loading Screen: When playing offline, you can now exit the Loading Screen by pressing Escape or using the Pause Menu, Tournament Mode: Removed the Custom Controls gear (you can still edit controls via the Pause Menu), Maintenance: Refactored how Pause configuration (when to show which buttons) is layered and managed, Attract Mode: Renamed all references to Demo Mode > Attract Mode, Pause Menu: Fixed race condition that could prevent the button from reappearing after exiting a game, Maintenance: Rewrote asset loading to limit the number of simultaneous requests, This will make the Loading screen more responsive to inputs (emotes, pause, etc), If you idle at the splash screen for 30 seconds, it will play a demo - an example round between two CPUs, This mode is turned off by default while we make improvements. Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. This defaults to your Review Score Setting. @WARRiillAAA that one is in improved version now exclusive for our patrons of 5real mega pack (: @ArmaniAdnr Any way to make the families "bloods" b back on grove street? starter(251 dmg): 6a up to 4 times depending on spacing, c, c-rapid 4b can combo without rapid into 6a, b, and 4c at the right range. Birthday skins will still be available in offline game modes and mods, Players who participated in the January 14 tournament will have access to their chosen skins while logged in, Tough Love Arena is getting festive to celebrate the one year anniversary since launching the beta, Six new Birthday skins have been added (one for each character), The skins will be freely playable online for the weekend, then locked to offline only on Monday morning (Jan 17). This is expected. Lastly, Garlic buff is a correction, partially undoing the 0.41.0 nerf that went too far. Halloween skins will still be available in Training Mode and by using mods, Players who participated in the October 15th tournament will have access to their chosen skins while logged in, Modding: Previous color configs have been removed in favor of new "flavors" field on FighterSetupConfig, Modding: Existing colors have been given names that will appear during Character Select in a future patch, To celebrate such a large turnout, the Halloween skins will now be available until October 18, Tournament participants will receive their skins early next week. Firefox), FAQ: Updated sections on improving frame rate, Maintenance: Improved usability of performance debugging tool, Gameplay: Rewrote game loop to save up to 4.5ms every frame, dramatically improving performance on slower devices, Gameplay: Removed RDR counter from the top right of the screen. Tough Love Arena; April 23, 2022 at 2:00 PM EDT Check in at Tutup Organized by Tough Love Arena Tournies. Hall of Fame: Added ability to search by free text, Hall of Fame: Added ability to sort by date or number of entrants, Hall of Fame: Added contact info for submitting community events, Gameplay: The win screen will now show the winning player's tag instead of the character name when available, Server Lobbies: Wait for both player inputs to start spectating to mitigate spectator rollbacks, Loading: Slow slide animation has been replaced with a quick vertical swipe. This changes the advantage of up close Lemon +2 > +0, Training Mode: Fixed bug where frame advantage in the top left wouldn't refresh for projectiles, Hall of Fame: Added recent Tough Love Gauntlet results, Fixed Beef: Fixed bug where Lemon could be RAPID cancelled without meeting the LOVE meter requirement, Tutorial: Fixed strategy guide for Feint to match new behavior, Changed Onion: Cackle has been redesigned, Cackle no longer has a follow up attack. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. You can enable it manually in Options, Pause Menu: The pause key will require holding while using a text field (eg Account login) and while inside the Modding menu, Emotes: Fixed bug where keyboard inputs could trigger multiple times, opening and closing the overlay instantly, Custom Controls: Fixed bug where changes wouldn't take effect until you refreshed. Intended for stationary projectiles, where the pushback should depend on context, Modding: FrameConfig.armorVsProjectile added, Modding: FrameConfig.teleportToStoredPosition added. Onion appears to be the only affected character. Your settings will be preserved, If nothing happens when you run the AppImage, you might need to, The Tough Love Arena desktop application is no different from the website, When there is an update to the game, the desktop version will usually be behind for ~10 minutes, If the patch affects gameplay, you will not be able to play online until the desktop client updates, The desktop application is designed to assist those who wish to play offline or on the go, If you are running an offline tournament or event, please use this downloadable version to avoid any network issues, The game will automatically check for updates on startup and then every 5 minutes, If theres been an update, you will see a notification telling you to close the application so it can update itself, If you download/use an old installer, it will install that version, but then auto-update as soon as you launch it, If you wish to continue using an older version, use an old installer, then disable your internet connection. ), Modding: Using the MOD option on the Character Select screen opens a menu where you can load multiple mod files at once, choose modded characters, and remove them, Modding: Added Modded characters to the Frame Data Menu (also with the ability to load / remove modded characters), Modding: Playing with a modded character now updates the Version in the bottom left to make it clear that any footage captured is with modded characters, Modding: You can now share Replays with modded characters, but you will be unable to view them without first loading the same (unaltered) mod file, NOTE: When you "load" a mod file, this does not upload it to a server, but instead stores it in local memory. Patch Notes. Tough Love Gauntlet MODDED Edition 12 Players Double Elimination Tough Love Arena October 12, 2021 at 6:30 PM EDT Check-in:Closed Organized by Tough Love Arena Tournies Follow Facebook Twitter Bracket Standings Announcements ( 0 ) Log (25) Advertisement Challonge Premier Subscribe & Hide Ads Tournament completed! To view reviews within a date range, please click and drag a selection on a graph above or click on a specific bar. Whip Cross was giving Rice a little too much positioning flexibility and caused problems with the new armor change, so it was removed, Whip Back gives Rice more decisions to make (corner or damage?) The Uppercut nerf only slightly reduces corner damage. See the Types doc for which strings to use going forward, Modding: Added CharacterSFX to the bottom of the Types doc, Gameplay: REJECTION no longer gains you or the opponent any meter for making contact, Gameplay: BURST no longer gains you or the opponent any meter for making contact, Modding: Renamed version > engine and modRevision > modVersion, to better match how people discuss their mods, Modding: Added "meterCost" to SequenceConfig. Tough Love Modpacks 2,852 Downloads Last Updated: Nov 29, 2021 Game Version: 1.16.5 +1 Description Files Images Relations Main File R Tough Love 2 v1.0.1 Filename Tough Love 2-1.0.1.zip Uploaded by Syelent Uploaded Nov 27, 2021 Game Version 1.16.5 +1 Size 3.12 MB Downloads 657 MD5 f433fa7b7230bdfcff20a85971daa41f Changelog Tough Love 2 We are only listing it here in the Changelog as any refactoring has a chance to introduce bugs. Your email address will not be published. You should no longer disconnect from the server while waiting for a match, Private Match: Fixed bug where an error screen would appear when you closed voluntarily, Online: Reduced input prediction 120 > 60 frames, Maintenance: Added monitoring to track missing inputs in online matches, Maintenance: Removed old, unused handshake logic. If you have a previous version installed, replace it with the new one. (4-back 6-forward, a-light b-heavy c-special). Double Elimination. To address (1), we reduced the risk and reward across the board, reducing the time to punish but also reducing the max damage possible. Is it achievement compatible? Gunion mod made by Cynical in the Tough Love Arena discord: discord.gg/gMBRaUPDT7 Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play.. If I'm being completely honest, I'm a bit disappointed that LA Live and Staples Center isn't on this map. The hitboxes are so janky and the grab ranges are broken as well. If you are not excited to play this game in its current state, then you EBF2 Mobile Version: In exchange, they gained more zoning tools, Rice has also lost the Whip loops, but retained big damage via Swat. Save my name, email, and website in this browser for the next time I comment. 640 S Main St, Los Angeles, CA 90014, United States. Spike was buffed to make it more appealing as a combo ender, Pork has the same Palm and Spike changes as Beef. Added some small tools to Replays (these aren't documented yet, but will be soon): > Press 8 to rewind 3 seconds (within a round), Fixed bug where pausing/resuming the game loop in Training Mode could have a delay, Added links to status page, merch, and fan wiki on the ABOUT page, Fixed bug where RAPID was vulnerable during it's first frame, When you enter CASUAL MATCH, the server guesses your location based on your IP address, You start with a small search range that expands every few seconds, By 25 seconds, you should reach max range, and start matching with anyone, You will match with someone when you fit inside their search range, and vice versa, For temporary debugging purposes, you will briefly see your distance on the calibration screen, If you wait longer than 35 seconds, your size on the map will start growing to help you find a match, If you are far from all other current players, you will become more likely to match the longer you wait, If you find yourself matched with someone from outside of your current search range, it's because they've been waiting a long time. Keeps the remote frame within the visible screen, Modding: RemoteConfig.keepOnStage added. Is there a way to make this compatible with REVO 2.0? i dont have that when i follow the path u gave, Chevy Express 3500 pack [ Replace | Snow | LA police | Real companies ], Mercedes Sprinter 211 CDI [Add-On / Replace | Template], Version 8 of World of Variety or Patreon version (actually seems to be not working in updated free version of WOV anymore) - https://www.gta5-mods.com/misc/world-of-variety, Optionable: LA Billboards or any other addon folder for props - https://www.gta5-mods.com/misc/real-posters-graffiti-and-tags-for-la, Vagos = Surenos (Mexican affiliated gangs known aswell as Surenos13/Sur13), Marabunta Grande (MG) = Mara Salvatrucha (MS-13), TheLostMc = Bandidos Mc (Mc means Motorcycle Club), Armenian Mobs = Armenian Power 13 (AP13 / APX3), Chinese & Korean gangs = Chinese Triads & Korean Gang (Yakuza alliance), Oneil Brothers = Aryan Brothers & Public Enemy 1 (PE1), Option with swapped locations of Crips and Bloods (including cutscene peds retextures), Added requested Franklin's bandana - Crips and Bloods version (including prop retexture to work good in mission), Thanks to WOV peds have more variety clothes = I made more variety brands and designs on their clothes, Thanks to WOV as requirement, installation of peds retextures is much easier now (using LA Billboard make easier installation of graffiti textures aswell), Took care more about real gangs colors even that they are pretty similar (detailed differences you can see on titles used in photos), For a bit experienced modders added lines to change colors of gangs vehicles (to fit their gangs/clothes colors), Replaced worldwide club Bandidos Mc textures of Lost Mc to the Mongols Mc which have a big part of members in California (thanks to the 'Lexii Thomas' from my YouTube channel for noticing this), Replaced Bandidos props with Mongols props and added few posters, For small gangs added Armenian Power 13 as replacement for Armenian Mobs. Reversal is a new option that will play your recording once as soon as the dummy comes out of hitstun, blockstun, juggling, or knockdown, Private Match: The example code has been fixed to match the current code length (7 digits), Modding: Added optional "modAuthor", "modDescription", and "modRevision" fields so you can better document your modded files (see the docs in the mod tool). Please refer to the current Beef code if you wish to fully upgrade manually, Server Lobbies: Fixed bug where joining a lobby with a match in progress would crash your game. Cancels should feel MUCH easier and work earlier now, Fixed bug where scoreboard (win count above health) would break online when the opponent went back to Character Select, Fixed rollbacks caused by large gaps in inputDelay preferences, Enlarged win screen on mobile to be easier to tap, Added Recovery frames to Training Move hitbox display, Fixed bug where some active frames were marked as Recovery, Removed some debug codes that still gave access to unfinished Boss characters, Boss characters now have 10% normal health, so if any sneaky cheaters manage to use them, they should die in 1 hit, Lemons now clash when they hit each other and disappear, Meter gain reduced for most multi-hit moves, Added meter gain explanation to Frame Data menu, Updated Noodle, Rice, and Beef combo trials, Nerfed Noodle/Rice: Whip hitbox is vertically shorter to make it harder to hit airborne opponents, Nerfed Noodle/Rice: Whip Again advantage on block decreased -2 > -5, Nerfed Noodle/Rice: Jump startup increased 25 > 30, Nerfed Noodle: On hit, Frenzy meter gain is reduced 500 > 200, and it gains all the meter in the final hit (after RAPID window), Buffed Rice: Swat advantage increased -4 > 0 on hit, Buffed Beef/Pook: Gutpunch advantage on hit increased 4 > 5 to match other Light attacks, Buffed Beef: Can now juggle after Flex in the corner, Buffed Pork: Toss startup decreased 12 > 10, Nerfed Pork: Chop has larger hurtbox, making it easier to whiff punish, Buffed Onion/Garlic: Jump startup decreased 35 > 32, also goes higher, Buffed Onion: Hopkick now feints back before moving forward. This allows us to open it up for anti-air use (not trivial to use), adds a skill check, and helps distinguish it from Frenzy and Chop with their long armor frames. Tough Love Arena is getting spooky to celebrate the official tournament happening October 28 While the patch is active, the halloween skins are unlocked for all players This patch will be reverted on November 1 0.97.2 2022/10/12 Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air Now if you use invalid assets there, they will be caught by the loading screen, News: Restyled the News popup that appears at the top of menu screens, Private Match: Fixed bug where "Copy Match ID/URL" would sometimes require multiple clicks, Lobbies: Fixed bug where "Copy Match ID/URL" would sometimes require multiple clicks, Maintenance: Preparing menus for an upcoming limited time event, Maintenance: Testing deploy process for future Steam release, Replays: Fixed bug where the Copy to Clipboard button could be unresponsive, Hall of Fame: Retrieves data on demand from, Rice: Mitigated bug where Rice's teleport wouldn't go as far as it should in certain screen scrolling contexts, Modding: FrameConfig.sprite is now optional. Sign in to add your own tags to this product. NOTES: We have been unsatisfied with the Parry mechanic thus far because (1) the risk/reward was too high, making matches too random and (2) it overlapped too much in function with Armor moves (Frenzy and Chop). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The first hit bonus is down 50% > 20% and the scaling floor is down 40% > 30%, Gameplay: All normal throws have had their proximity range slightly increased, Gameplay: All Light attacks (except Trip) now apply 2 additional scaling when starting a combo, Gameplay: All Jump attacks now apply 1 additional scaling when starting a combo, Buffed Noodle/Rice: Both hits of Slap do 50% more pushback, Buffed Noodle/Rice: Slap's second hitbox extended to consistently hit with new pushback and better match animation, Nerfed Noodle/Rice: Slap can no longer be RAPID cancelled, but this is mitigated by the new cancel options, Nerfed Noodle/Rice: Starting health reduced 1000 > 950, Buffed Noodle: Both hits of Slap can now cancel into Whip Splash with Forward + Heavy, Nerfed Noodle: Trample hitstun and blockstun reduced on all frames but the last, making trades less advantageous, Nerfed Noodle: Frenzy now applies 3 additional scaling when starting a combo, Buffed Rice: Both hits of Slap can now cancel into Swipe or Whip Splash with Heavy and Forward + Heavy respectively, Nerfed Rice: Swipe disadvantage on block increased -7 > -9 to make approaching easier, Nerfed Rice: Teleport hitbox has been removed, Buffed Beef/Pork: Starting health increased 1000 > 1050, Buffed Beef/Pork: Heavy Punch advantage on hit increased +4 > +7, meaning you can now link into Gutpunch, Buffed Beef/Pork: Palm pushback increased 50% and extended hurtboxes removed, making it effectively safe against light attacks in most situations, Buffed Beef/Pork: Palm damage increased 50 > 60, Nerfed Beef/Pork: Heavy Punch damage reduced 90 > 80, Nerfed Beef/Pork: Heavy Punch disadvantage on block increased -4 > -5, Nerfed Beef/Pork: Heavy Punch pushback increased 50% to mitigate combo options with new frame advantage, Nerfed Beef/Pork: Palm disadvantage on block increased -6 > -9 to make approaching easier, Nerfed Beef/Pork: Uppercut damage changed 50,50 > 40,80 (more damage overall, but nerfs total damage in loops, Buffed Beef: Beefcake Juggle limit increased 3 > 9 and has a new launch angle that makes followups easier, Nerfed Beef: Beefcafe now applies 4 additional scaling when starting a combo (matching Onion's parry), Nerfed Pork: Chop now applies 3 additional scaling when starting a combo, Buffed Onion/Garlic: Sweep can now cancel into Trip on both hit and block, Buffed Onion/Garlic: Trip can now be RAPID cancelled, Modding: AttackConfig.addScalingFirstHit added, Gameplay: Timeouts now check the percentage of health remaining (the bar length) rather than the raw number, Pause Menu: You no longer need to hold the pause button if you're playing a single-player game mode, Desktop: Autohide the menu bar on Windows, Private Match: Fixed bug where you could connect despite having incompatible gameplay versions, Loading Screen: Improved load time by prioritizing larger files first to better leverage parallel loading, Options: Added "On Connect Gamepad" setting to change what happens when you plug in a gamepad, Options: Added "Unload Stale Sprites" setting to periodically unload sprites from memory to improve performance (experimental), Pause Menu: Fixed bug where Custom Controls could appear during gameplay, Loading: Fixed bug introduced in 0.90.7 where the error popup wouldn't appear, Event Mode: Renamed Tournament Mode > Event Mode, Event Mode: Removed lock symbols from character colors, Event Mode: Removed replay button from the win screen, Options: Fixed bug introduced in 0.90.0 where the "Custom Controls" button did nothing, Options: Renamed "Custom Controls" to "P1 Custom Controls", Options: Added button "P1 and P2 Controls", Attract Mode: The two characters will now always be different (no more mirror matches), Tournament Mode: You can now go straight into Attract Mode via the pause menu during Character Select. 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