Celestial Intervention has a pretty large AOE; use it faraway from your units. Total War: Warhammer 3 revealed, and the cinematic trailer is very Khorney. All trademarks are property of their respective owners in the US and other countries. Build Bastion Pagoda to get immunity of Chaos Wastes attrition. That covers it for getting the most out of Grand Cathay! The units carry over on new runs. There are 4 directions each with different bonus when direction is set to them. To add to the complicated situation, is the Jungles of Chi'an, an magical forest belonging to a wood elf faction, between the Great Canal and the Serpent Estuary in the south. Their speed is quite low, especially compared to the Kislev cavalry. General rule of thumb: Stabilize Cathay and the Great Bastion first, then expand in one direction down south against the Ogres. ).jpg (890 KB, 3840x1824) 890 KB JPG >>420341620 Ranged focus Defensive Quantity >> Anonymous . If a research is finishing next turn, prepare for it by building one or three opposite energy building, hire/dismiss extra lords or heroes. At first it feels intimidating, later it just feels like stacks of army suiciding into your walls like moth into fire. Making their debut in Total War: Warhammer III after existing in the periphery of Warhammer Fantasy lore for decades, Grand Cathay are a powerful, diverse faction with some unique spells and artillery at their disposal. February 17, 2022. Actual goshdarn sniper rifles, like Skaven have. Like I noted in my other comment, this is my first time seeing this item. Use them on groups of enemies to do huge damage. I played my second, most successful game as Cathay, for example, who had access to a caravan system which moved a self-contained army across a map, carrying cargo and fighting battles (which you . If you recently changed the direction, you will not be able to change to that compass direction due to cool-down. There are three energy gauge for three of the directions, which increases when the direction is set to the corresponding one. These unprotected could be your own provinces; alternatively, they can be enemy provinces or ally provinces, AI do not build protection buildings, so in my campaign I just places my legendary lord in my ally's territory for access to rifts. The Caravan cannot retreat from any battle, and will be permanently lost if they lose. Slow firing, short ranged, squishy, and with a limited firing arc requiring direct line of sight, Iron Hail Gunners require some micro to use effectively, but can be absolutely devastating in the right hands. After taking care of Tzeentch, Cathay and the Great Bastion should be stabilized at this point by you and your ally. I also noticed the corruption effects seem to get worse on higher difficulty, at least for the rift corruptions from what I observed. Jade Warriors (Sword & Shield): Jade Warriors are your bread and butter frontline unit. my one caravan even has unbreakable all units and give terror to demons perk. This is CHS interface version. There are currently 18 sets made up of a variety of ancillary combinations, including banners, and provide additional effects once all items belonging to a set are equipped by the same character. Can't seem to get rid of those peasant archers and it keeps wanting my jade warriors. Hire mercenary to help your caravan is also an option to make your caravan army stronger. Grand Cathay in Total War: Warhammer III has a fairly unique feature in that the faction can send caravans throughout the Ivory Road (the game's version of the Silk Road). -https://tinyurl.com/DameStreamBe a part of the Dame Offensive community on social media:- Join me on Discord: https://discord.gg/QHRgFTBm6V- Follow me on Reddit: https://www.reddit.com/user/DameOffensive- Find me on Twitter: https://twitter.com/DameOffensive-------------------------------------------------------------------------------------------------------------------------------------------------------------------------Grand Cathay Caravans: A Quick Guide To Money \u0026 Items #totalwar #warhammer3 They have a niche role to play, mainly on the flanks and in dealing with monsters, ogres, or cavalry. Mid to late game, just hire/dismiss extra agents/heroes whenever you need to balance for harmony. Defeat Ogre Lords to earn more loot and fund your campaigns - or even use your loot to raise more armies to defeat the Ogre Kingdoms! Subscribe to the Rock Paper Shotgun Daily newsletter. Note: if you're after information on any of the other factions in the game, check out our Total War: Warhammer 3 factions tier list! The Alchemist has access to the Lore of Metal; the Astromancer, Lore of Heavens. Its only real weakness was a lack of magic. Theses units include lords, heroes/agents, and some war engines (Sky Lantern, Wu Xin War Compass). Jade Lancers also certainly do not match up to Winged Lancers. Meaning you can prepare for new rifts from the second wave onward based on where they appeared last time. This unit is cheap and surprisingly sturdy. That's how many groups are vying for control of Warhammer's battle-scarred world. The first trip to a location guarantees you an item, whereas later on you have a chance to get a purple item when you trade with that location again. This guide is mainly for Miao Ying, Northern Provinces, although a lot of the tips apply to Grand Cathay in general. Friendship ended with the classic dwarf box. Giant Leeches can be found in the jungles, and Giant Spiders in the forests. After you unify the ogre mountains, go further south and control the bottom right corner of the map. Trade Caravans are great for getting intermittent cash injections to support your empire, all you need to do to keep them running smoothly is occasionally fight off ambushers. Build infrastructure only when you know you can keep harmony: Building infrastructure in pairs is a good practice. You have, These region usually have unsuitable climates as well, meaning. They have a much higher firing arc than crossbows, too, meaning you can continue to fire into the enemy even when they're engaged in melee with your own frontline. Focus crossbows on Mammoths first, which are the only real threats in Kurgan Warband's army. Cathay crossbows are very powerful and can out-range, shoot down enemies afar, they are the main damage output of Cathay's army. For the lizard men on the island, I just allied with them; you don't have to push onto their island, and they won't come out and attack anybody. You have to manage Yin, Yang energy to make sure they are balanced. At Cathay Pacific, we use our expertise to offer you authentic travel experiences. Creative Assembly's real-time strategy series is sticking it out in the Old World. A caravan army bring cargo you buy to a far-away settlement and trade the cargo for a lot of money. Sending out Caravans as Grand Cathay to specific locations for the first time can yield additional rewards in the form of unique magic items. Peasant Horsemen are useful for chasing routing units or disrupting low-tier enemy archers. After thoroughly analyzing all 18 Grand Cathay units in both campaign and custom battles, and on various difficulties, they were compiled into this tier list. All trademarks are property of their respective owners in the US and other countries. Do not break a treaty shortly after you signed it (10 turns). The location of the portal you used to send your lord into the chaos realm, is the location where the lord will come out of, so make sure your lord does not come out into danger by teleporting first back to your territory before going into the realm of chaos. Heavy cav with an anti-infantry bonus, making them especially good at rear-charging infantry engaged in melee. Tips for both Miao Ying and Zhao Ming are included as of 03/06/2022. You can easily achieve 100% immunity with one or two Bastion Padoga. Theyll still be more effective moved around the flanks, however. Espaol - Latinoamrica (Spanish - Latin America). Grand Cathays elite cavalry choice. To do this, open up the Caravan menu and select a destination node that is not grayed-out. Jade Lancers: Jade Lancers are shock cavalry that will be helpful in your early campaign, but they are a bit underwhelming. I guess it is more meant to send a large amount of money but at this point it just seems more of a hassle than it's worth. Focus on getting hero recruitment buildings early, and hire and disband heroes and lords to balance the numbers from the turn to turn. Closing the rift this way do not require you to fight chaos army. Total War: WARHAMMER III. Miao Ying is slower to take settlements than Zhao Ming early on. Dont worry too much. Miao Ying will likely want to ignore the Bastion at the start to clear the Skaven, Greenskin, and vampire presence before driving Lokhir into the sea to secure northern Cathay. Peasant spearmen are your low-tier line holders. I have not seen any downsides from accepting them, and you gain a hero unit in your caravan army, which is a great addition. In general, fight them if you can, but you don't want to fight if your army is weaker or if your army just fought previously and units have suffered medium or heavy losses already. You can add in more high tier halberd(dragon guard) or Terracotta late game, but keep ranged crossbows as majority since they are the main damage output for Cathay. During the early modern period, Europeans thought of Cathay as a completely separate and distinct culture from China. Then when you have decent ambush protection and cargo capacity you can do the longer runs. Not amazing damage dealers, but excellent at holding the line. Similarly, sending the caravan on a longer journey will increase the risk and reward. Caravans cannot be manually controlled on the campaign map, though they can be instructed to alter their course towards a new trade settlement while en route. After you control the east side of the map, you should probably already gotten all 4 souls and finished the campaign at this point, since you are likely more than 150 turns in. You gain a super powerful spell in battle, Celestial Intervention, which pretty much annihilates any enemy it hits. If you send a caravan to Drakenhof, you will get a unique weapon that gives you passive health regeneration--Von Carstein Blade. The nation of Grand Cathay was never fully explored in Games Workshops' tabletop franchise, and Total: War Warhammer 3 has revealed many details about the Chinese-inspired empire. Agents/heroes can close rifts for 1500 gold. The Cathay starts off with an Alchemist, who can cast Seering Doom; Which is one of the best starting damage abilities, unlike those weak debuffs and "direct damage" BS that don't seem to do anything, this ability will do real damage, perfect for enemies surrounding Zhao Ming. Our experts have put together inspirational guides to help you decide where to take your next dream holiday. The NE section of Cathay got overrun by the rat guys and the other NW region where the Bastion is got overrun by demons and such with AI Miao barely hanging on by a thread. (This is the most difficult one since there is no easy way to guarantee it.). Diplomatic relations will increase with the settlement's faction and the Caravan Master will be gifted a unique item, depending on the faction who owns the trade node, on the first completion of the route with that faction. Cathays mid tier infantry, and great line holders, especially when their harmony bonus is in effect. It's free money and uniques. But even for that role, they are soon replaced by the Celestial Dragon Guard. Have 1 level 10 Hero. For example, the Kossars from Kislev cost the same but are better in almost every aspect. They open every 30 turns or so, and if you don't deal with them IMMEDIATELY -- which becomes impossible if your empire grows big enough, because you don't have enough heroes/lords to tackle them all -- hordes of demon armies pour through and start attacking your undefended settlements. You should use it as a support unit. Hold down enemies with melee units and shoot with your crossbows. Purple magic item with "(Unique)" in the name can be acquired multiple times as well. Celestial Dragon Crossbowmen: If you have more money than you know what to do with, it might be worth upgrading your Jade Warrior Crossbowmen to Celestial Dragons. By late game in my Cathay campaign my caravans brought me around 35-40k gold on the average every 5-6 turns. The route will be more dangerous the longer it is, the higher the value of the Cargo, and if hostile factions occupy the regions along the route. Your army will soon take attrition damage in nearby regions and your settlements nearby will start experience huge public order, growth penalty. Beware of when a research with energy is finishing and plan accordingly. It even has expert charge defense and charge reflection, which is rare for such a cheap unit. A magic items is gained after the first time you trade with a new location (Thanks to. When possible Auto Resolve. It will be exceptional when you are fighting an army without any flying units, or when you have the unit scale set to 'low'. This guide covers all unique Cathay mechanics--Harmony, the Great Bastion, Caravan, Wuxin Compass--expansion tips and more. Rewards in the name can be acquired multiple times as well super powerful spell in,... Is sticking it out in the US and other countries send a caravan to Drakenhof you... Are soon replaced by the Celestial Dragon Guard quite low, especially when their harmony bonus is effect... 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